3D Buzz Archive

Welcome to the 3D Buzz Archive

Preserving decades of world-class 3D animation, game development, and programming education

Courses

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About 3D Buzz

Our Story

3D Buzz, Inc. was an online learning platform founded by Jason Busby, Zak Parrish, and Logan Frank, dedicated to providing high-quality, accessible training in 3D animation, game development, programming, and digital art. Launched in the early 2000s, it quickly grew into a vibrant community for aspiring and professional artists and developers.

Jason Busby

Jason Busby

As a parting gift due to the death from its founder, Jason Busby, 3D Buzz has made all of their courses available for FREE. Known for his books on level designs in previous versions of the Unreal Engine, Busby passed away in 2017 from cancer. 3D Buzz never recovered from that loss, it did not generate new content, and at the same time, some of its available courses were out of date. Still, everything is free and a lot is still useful for new and beginning game developers and designers. The video tutorials are in mp4 format so all video players should play these without any issues. There is 225GB's worth of content!

Mission and Impact

Their mission was to deliver comprehensive, project-based education that empowered individuals to achieve their creative and technical goals. 3D Buzz was known for its in-depth video tutorials, often characterized by a relaxed, conversational teaching style, making complex topics approachable. Many professionals in the games and VFX industries today credit 3D Buzz for providing foundational knowledge early in their careers.

Legacy

While 3D Buzz ceased operations, its vast library of content remains a valuable resource. This archive aims to preserve and organize that legacy, allowing a new generation to benefit from the wealth of knowledge shared by the 3D Buzz team. The focus remains on education, community, and fostering creativity, honoring the spirit of the original platform.

Recommended Learning Paths

Structure your learning with these suggested paths:

Game Development Foundation

  1. C++ Programming Fundamentals
  2. Introduction to Unreal Engine / Unity (Select Engine)
  3. Basic 3D Modeling (e.g., Intro to Maya/Blender)
  4. Game Design Principles

3D Animation & VFX

  1. Introduction to Maya / 3ds Max / Blender (Select Software)
  2. Character Modeling
  3. Texturing and Shading
  4. Rigging and Animation
  5. Compositing Basics

Note: Actual learning paths will be refined based on the available content.