Rendering & GraphicsPowerful real-time rendering with PBR, lighting, shadows, and advanced graphics features.
✅ COMPLETE
- Physically Based Rendering (PBR)✅ Complete
- HDR Rendering✅ Complete
- Bloom✅ Complete
- Dynamic Lighting✅ Complete
- Shadows✅ Complete
- Fog✅ Complete
- Post Processing✅ Complete
- Sky Systems✅ Complete
- Materials✅ Complete
- Texture Compression✅ Complete
- Frustum Culling✅ Complete
- Occlusion Culling✅ Complete
- LOD System✅ Complete
- Static Mesh Rendering✅ Complete
- Environment Rendering✅ Complete
- WebGL Rendering Pipeline✅ Complete
- Future Rendering Features⏳ Coming Soon
Animation & ModelsSkeletal animation, GLTF support, blending, and advanced animation systems.
🚧 IN PROGRESS
- GLTF/GLB Support✅ Complete
- Character Animation✅ Complete
- Animation Blending✅ Complete
- Crossfade Transitions✅ Complete
- Animation Mixer✅ Complete
- First-Person Animations✅ Complete
- Third-Person Animations✅ Complete
- Weapon Attachments🚧 In Progress
- Character Rigging✅ Complete
- Skeletal Animation✅ Complete
- Avatar Support🚧 In Progress
- Draco Compression✅ Complete
- Future Animation Features⏳ Coming Soon
PhysicsCollision detection, character controller, physics simulation, and optimization.
✅ COMPLETE
- BVH Character Controller✅ Complete
- Collision Detection✅ Complete
- Sliding✅ Complete
- Step Height✅ Complete
- Slopes✅ Complete
- Gravity✅ Complete
- Jumping✅ Complete
- Physics Interpolation✅ Complete
- Fixed Time-Step Physics✅ Complete
- Projectile Physics✅ Complete
- Physics Optimization✅ Complete
- Future Physics Features⏳ Coming Soon
Gameplay SystemsCore gameplay features, weapons, health, interaction, and game state management.
🚧 IN PROGRESS
- First Person✅ Complete
- Third Person✅ Complete
- Weapons✅ Complete
- Laser Projectiles✅ Complete
- Multiple Projectile Types✅ Complete
- Health System🚧 In Progress
- Camera Modes✅ Complete
- Interaction🚧 In Progress
- Collectibles🚧 In Progress
- Save System⏳ Coming Soon
- Checkpoints⏳ Coming Soon
- Game States🚧 In Progress
- Future Gameplay Systems⏳ Coming Soon
Artificial IntelligenceAI framework with navigation, behavior, and advanced decision making.
🚧 IN PROGRESS
- AI Framework🚧 In Progress
- NPC Navigation⏳ Coming Soon
- Pathfinding⏳ Coming Soon
- Behavior Trees⏳ Coming Soon
- State Machines⏳ Coming Soon
- Combat AI⏳ Coming Soon
- Companion AI⏳ Coming Soon
- Crowd Simulation⏳ Coming Soon
- Dialogue⏳ Coming Soon
- Machine Learning Support⏳ Coming Soon
Audio3D audio, sound effects, music, and audio mixing systems.
🚧 IN PROGRESS
- 3D Audio✅ Complete
- Sound Effects✅ Complete
- Music✅ Complete
- Ambient Audio🚧 In Progress
- Volume Controls✅ Complete
- Audio Mixing🚧 In Progress
- Future Audio Features⏳ Coming Soon
User InterfaceHUD, menus, settings, responsive UI systems, and theme support.
🚧 IN PROGRESS
- HUD✅ Complete
- Menus✅ Complete
- Settings✅ Complete
- Controller Navigation✅ Complete
- Mobile UI✅ Complete
- Localization⏳ Coming Soon
- Responsive Layout✅ Complete
- UI Animations✅ Complete
- Theme Support✅ Complete
InputMulti-platform input support with rebinding and advanced input mapping.
🚧 IN PROGRESS
- Keyboard & Mouse✅ Complete
- Xbox Controllers✅ Complete
- PlayStation Controllers✅ Complete
- Mobile Touch Controls✅ Complete
- Gamepad Rumble🚧 In Progress
- Input Mapping✅ Complete
- Rebinding⏳ Coming Soon
NetworkingMultiplayer, replication, voice chat, and online services.
⏳ COMING SOON
- Multiplayer⏳ Coming Soon
- Matchmaking⏳ Coming Soon
- Dedicated Servers⏳ Coming Soon
- Voice Chat⏳ Coming Soon
- Replication⏳ Coming Soon
- Cloud Saves⏳ Coming Soon
EditorBrowser-based scene editing, hierarchy, gizmos, and inspector tools.
🚧 IN PROGRESS
- Browser-Based Editor✅ Complete
- Scene Hierarchy✅ Complete
- Object Placement✅ Complete
- Transform Gizmos✅ Complete
- Asset Browser🚧 In Progress
- Lighting Controls✅ Complete
- Environment Controls✅ Complete
- Camera Controls✅ Complete
- Inspector✅ Complete
- Visual Scripting⏳ Coming Soon
- Terrain Editor⏳ Coming Soon
- Material Editor⏳ Coming Soon
PerformanceStreaming, culling, LOD, and memory/GPU optimization for smooth runtime.
✅ COMPLETE
- Asset Streaming✅ Complete
- Physics Optimization✅ Complete
- Texture Compression✅ Complete
- LOD✅ Complete
- Frustum Culling✅ Complete
- Occlusion Culling✅ Complete
- Efficient Rendering✅ Complete
- Memory Optimization✅ Complete
- GPU Optimization✅ Complete
- Load Time Improvements✅ Complete
Cross PlatformDeploy across web, desktop, and mobile — with more targets on the way.
🚧 IN PROGRESS
- Web Browsers✅ Complete
- Desktop✅ Complete
- Mobile✅ Complete
- Progressive Web Apps (PWA)✅ Complete
- Console Export⏳ Coming Soon
- Steam Support⏳ Coming Soon