STEELCYCLONE ENGINE™
FEATURES OVERVIEW
Rendering & GraphicsPowerful real-time rendering with PBR, lighting, shadows, and advanced graphics features. ✅ COMPLETE
  • Physically Based Rendering (PBR)✅ Complete
  • HDR Rendering✅ Complete
  • Bloom✅ Complete
  • Dynamic Lighting✅ Complete
  • Shadows✅ Complete
  • Fog✅ Complete
  • Post Processing✅ Complete
  • Sky Systems✅ Complete
  • Materials✅ Complete
  • Texture Compression✅ Complete
  • Frustum Culling✅ Complete
  • Occlusion Culling✅ Complete
  • LOD System✅ Complete
  • Static Mesh Rendering✅ Complete
  • Environment Rendering✅ Complete
  • WebGL Rendering Pipeline✅ Complete
  • Future Rendering Features⏳ Coming Soon
Animation & ModelsSkeletal animation, GLTF support, blending, and advanced animation systems. 🚧 IN PROGRESS
  • GLTF/GLB Support✅ Complete
  • Character Animation✅ Complete
  • Animation Blending✅ Complete
  • Crossfade Transitions✅ Complete
  • Animation Mixer✅ Complete
  • First-Person Animations✅ Complete
  • Third-Person Animations✅ Complete
  • Weapon Attachments🚧 In Progress
  • Character Rigging✅ Complete
  • Skeletal Animation✅ Complete
  • Avatar Support🚧 In Progress
  • Draco Compression✅ Complete
  • Future Animation Features⏳ Coming Soon
PhysicsCollision detection, character controller, physics simulation, and optimization. ✅ COMPLETE
  • BVH Character Controller✅ Complete
  • Collision Detection✅ Complete
  • Sliding✅ Complete
  • Step Height✅ Complete
  • Slopes✅ Complete
  • Gravity✅ Complete
  • Jumping✅ Complete
  • Physics Interpolation✅ Complete
  • Fixed Time-Step Physics✅ Complete
  • Projectile Physics✅ Complete
  • Physics Optimization✅ Complete
  • Future Physics Features⏳ Coming Soon
Gameplay SystemsCore gameplay features, weapons, health, interaction, and game state management. 🚧 IN PROGRESS
  • First Person✅ Complete
  • Third Person✅ Complete
  • Weapons✅ Complete
  • Laser Projectiles✅ Complete
  • Multiple Projectile Types✅ Complete
  • Health System🚧 In Progress
  • Camera Modes✅ Complete
  • Interaction🚧 In Progress
  • Collectibles🚧 In Progress
  • Save System⏳ Coming Soon
  • Checkpoints⏳ Coming Soon
  • Game States🚧 In Progress
  • Future Gameplay Systems⏳ Coming Soon
Artificial IntelligenceAI framework with navigation, behavior, and advanced decision making. 🚧 IN PROGRESS
  • AI Framework🚧 In Progress
  • NPC Navigation⏳ Coming Soon
  • Pathfinding⏳ Coming Soon
  • Behavior Trees⏳ Coming Soon
  • State Machines⏳ Coming Soon
  • Combat AI⏳ Coming Soon
  • Companion AI⏳ Coming Soon
  • Crowd Simulation⏳ Coming Soon
  • Dialogue⏳ Coming Soon
  • Machine Learning Support⏳ Coming Soon
Audio3D audio, sound effects, music, and audio mixing systems. 🚧 IN PROGRESS
  • 3D Audio✅ Complete
  • Sound Effects✅ Complete
  • Music✅ Complete
  • Ambient Audio🚧 In Progress
  • Volume Controls✅ Complete
  • Audio Mixing🚧 In Progress
  • Future Audio Features⏳ Coming Soon
User InterfaceHUD, menus, settings, responsive UI systems, and theme support. 🚧 IN PROGRESS
  • HUD✅ Complete
  • Menus✅ Complete
  • Settings✅ Complete
  • Controller Navigation✅ Complete
  • Mobile UI✅ Complete
  • Localization⏳ Coming Soon
  • Responsive Layout✅ Complete
  • UI Animations✅ Complete
  • Theme Support✅ Complete
InputMulti-platform input support with rebinding and advanced input mapping. 🚧 IN PROGRESS
  • Keyboard & Mouse✅ Complete
  • Xbox Controllers✅ Complete
  • PlayStation Controllers✅ Complete
  • Mobile Touch Controls✅ Complete
  • Gamepad Rumble🚧 In Progress
  • Input Mapping✅ Complete
  • Rebinding⏳ Coming Soon
NetworkingMultiplayer, replication, voice chat, and online services. ⏳ COMING SOON
  • Multiplayer⏳ Coming Soon
  • Matchmaking⏳ Coming Soon
  • Dedicated Servers⏳ Coming Soon
  • Voice Chat⏳ Coming Soon
  • Replication⏳ Coming Soon
  • Cloud Saves⏳ Coming Soon
EditorBrowser-based scene editing, hierarchy, gizmos, and inspector tools. 🚧 IN PROGRESS
  • Browser-Based Editor✅ Complete
  • Scene Hierarchy✅ Complete
  • Object Placement✅ Complete
  • Transform Gizmos✅ Complete
  • Asset Browser🚧 In Progress
  • Lighting Controls✅ Complete
  • Environment Controls✅ Complete
  • Camera Controls✅ Complete
  • Inspector✅ Complete
  • Visual Scripting⏳ Coming Soon
  • Terrain Editor⏳ Coming Soon
  • Material Editor⏳ Coming Soon
PerformanceStreaming, culling, LOD, and memory/GPU optimization for smooth runtime. ✅ COMPLETE
  • Asset Streaming✅ Complete
  • Physics Optimization✅ Complete
  • Texture Compression✅ Complete
  • LOD✅ Complete
  • Frustum Culling✅ Complete
  • Occlusion Culling✅ Complete
  • Efficient Rendering✅ Complete
  • Memory Optimization✅ Complete
  • GPU Optimization✅ Complete
  • Load Time Improvements✅ Complete
Cross PlatformDeploy across web, desktop, and mobile — with more targets on the way. 🚧 IN PROGRESS
  • Web Browsers✅ Complete
  • Desktop✅ Complete
  • Mobile✅ Complete
  • Progressive Web Apps (PWA)✅ Complete
  • Console Export⏳ Coming Soon
  • Steam Support⏳ Coming Soon